I was inspired by the environments of the later Game Boy platformers. They always had such a rich atmosphere that I really found myself wanting to capture. The challenge with trees is trying to find a middle ground between providing a feathery texture with heavy detailing without needing to spend a week on a single canopy. I found the best way to achieve this is to work in layers, using blocks of colour but breaking them up to overlap one another, creating this harsh gradient that looks really nice and natural.